Taking electronics to the next dimension, Worr Game Products (WGP) has introduced the new Superstock VRT Autococker SF. Thriving on challenge, WGP stepped up to match the new rules of all the pro leagues with controlled ramping, plus the exciting new Demo mode. Turning the heat up, SF mates high tech electronics with the legendary accuracy of the closed-bolt Autococker.
Ever-faster, ever-smoother Autococker triggers first met the challenge of the electronic age with aftermarket, and then factory, electronic grip frames. Adding an electronic trigger and a ball detection eye to an Autococker added faster trigger speed and easier trigger pull, for less marker movement and increased accuracy. With electronic power, the highly consistent shooting cycle meant no short stroking and few, if any, chopped balls.
The Heart of SF
Inside the Superstock VRT Autococker SF, the PCB (printed circuit board) controls the timing for the activation of the sear release solenoid. It also controls the five-way valve solenoid. The grip frame holds the electronics board, 9v alkaline battery, and sear release solenoid. A solenoid driven five-way valve attaches to the front block beside the low pressure regulator (LPR). The ball detection eye mounts on the right hand side of the ball drop.
Q: SF. What is Select Fire?
A: WGP explains that Select Fire ("SF") simply means your marker has several different shooting modes ("Fire modes"). These are only available on electronic markers and one of them is the basic "Semi Auto" mode. SF is a feature on the Superstock VRT Autococker SF, the Black Magic SF, Worr Frame SF Upgrade Kit, Tactical Trilogy SF, and Trilogy Series SF.
SF has four modes, plus a fifth mode called "Demo" mode. Demo mode lets you practice in any mode, or demonstrate a mode to someone without shooting paintballs.
Q: Does the Superstock VRT have the Vision system?
A: Yes. The Vision system is there to monitor whether there is a paintball in the breech, to help keep from chopping balls. All SF models will have the Vision system. It's essential for a fast shooting marker.
Q: Is there any limit to the maximum balls per second (bps) that the Superstock VRT can shoot?
A: The loader feed rate, no matter what your trigger pulls per second (pps) is the limit.
Q: What is this new SF Ramp mode?
A: The Ramp mode is PSP and Millennium Series "legal" (allowed). It works like this. The first three trigger pulls are in semi-auto mode only. If the player pulls the trigger slowly, the marker will not ramp. If the trigger is pulled at a rate of six bps or higher, after the first three trigger pulls the Ramp mode will add 50% fire rate (bps, balls per second) to the trigger pull rate (pps). It will only ramp as long as the trigger rate is six bps or higher.
For example, after the first three shots, a rate of 6 pps delivers 9 bps, which is a 50% increase. A rate of 10 pps equals 15 bps. The maximum rate of fire (ROF) is capped at 15 balls per second.
Q: How does the SF full-auto mode work?
A: In Full Auto mode, the first three trigger pulls are semi-auto only. If you hold the trigger down on the fourth pull, and your pps rate of the first three pulls is equal to or greater than five pps, the marker goes full-auto. The maximum bps will be the same as maximum feed rate of your loader.
For example, if the trigger is pulled at a rate of four pps, the marker will never go into full-auto mode. If, however, the first three trigger pulls are pulled at a rate of six pps and the trigger is held down on the fourth pull, the marker will shoot full-auto at the feed rate of your loader. The Viewloader Quantum loader would deliver a maximum rate of eight bps, for example.
Q: How does the SF Semi-Auto mode work?
A: In semi-auto (NPPL tournament legal), for each complete trigger pull and release the marker shoots only one paintball. For example, five pulls per second (pps) equals five balls per second (bps); 10 pps equals 10 bps or less according to the feed rate of your loader. There is no cap on the maximum bps you can shoot. If you can pull the trigger at a rate of 19 pps and you are using an eVLution II loader your marker will shoot at 19 bps.
Q: What does the SF three shot burst mode do?
A: In the three shot burst mode, each trigger pull delivers three balls as long as the trigger is held down for the full three shot cycle. If you quickly tap the trigger, the marker should only shoot one ball. If you let go of (release) the trigger in mid-cycle, the marker will immediately stop shooting. This mode does not have a ramp up feature. You can also quickly tap and get two shots because your quick tap is interrupting the cycle.
Q: This new SF Demo mode, how does it work?
A: In Demo mode, the dealer can put the marker into Demo mode, and demonstrate how it cycles without using air. The marker can be put into Demo mode from the back of the grip frame. This is an excellent training tool, too. The back block will cycle, and the marker will cycle at over 20 bps without shooting paint. The design is such that if you had a loader on the marker with paint in it, all that would happen is that the barrel would fill with paintballs, according to WGP extensive testing results.
Q: How do you set the Superstock VRT to go into these different modes?
A: Take the grip panel off. There is a small jumper that you move to choose the mode, and then put the grip panel back on. The owner's manual explains where to put the jumper for each mode. The jumper is not a very large part, so you'd want to have extras in your Superstock VRT parts kit in your toolbox.
Q: What keeps the Superstock VRT from just shooting, say full-auto, if the trigger gets pulled or bumped with no intent to shoot a string of paintballs?
A: With any of the modes other than semi-auto, you have to pull the trigger three times at a six bps rate to get the marker to go into the mode.
Q: Where's the control switch?
A: The electronics are turned on or off with a membrane switch on the grip spine. The same switch can then select the Vision (eye) function and demo mode.
Q: Is the WGP SuperStock Select Fire Autococker available worldwide?
A: The Select Fire product Line is for distribution only in the U.S. market. An EU version is in the works.
Grip Frame Closeup
The tested Superstock VRT Autococker was black, with good looking red highlights, all in a matte finish.
Topped with a patterned soft rubber, the sturdy plastic overmolded grip covers stylize an essentially 45 style grip frame. The substantial trigger guard is 1/2" wide. The front edge of the grip frame, below the trigger guard, has several finger grooves which help you get a firm position for your hand. There is enough room for most players to use two fingers on the double finger trigger, or for certain situations, move three fingers below the trigger guard and use just one finger on the trigger.
The Superstock VRT trigger has a small "finger" projecting from the back side into the trigger frame. As the trigger moves back, the finger eventually moves between two sensors, blocking the gap. The interruption of the signal transmission between the two sensors is the "trigger event" which starts the programmed shooting cycle.
Three adjustments to the trigger are possible: take-up before shooting, over travel after shooting, and return strength.
There is no mechanical safety, so "safe mode" is when the electronics are off.
Style comes naturally with the Superstock VRT, starting with the unique milling pattern on the body, and moving on to the highly contoured cocking block.
On the Superstock VRT feed neck, you'll find interchangeable screw-on risers. The tested riser was 1-7/8" total, with a 3/4" segment to accept the loader neck. The loader press fits into the riser. In testing with an eVLution II, the fit proved firm but not overly tight, such that the loader could rotate somewhat.
WGP's vertical in-line regulator functions as a very effective foregrip. A steel braided pressure air line connects the reg to the bottom line ASA, mounted on a dovetail rail on the bottom of the grip. The regulator comes pre-adjusted to the VRT working pressure of 350 psi and should not need adjusting.
The beaver tail, there to keep the cocking rod from hitting your goggles when the marker cycles, is stylized for the Superstock VRT. The "W" for WGP is on the outer end of the beaver tail. A point to note: the beaver tail tested was made of stamped aluminum, with edges sharp enough to scratch a goggle lens. Consider wrapping tape or some other protective material around it, or gently rounding the edges with a file.
Both the bolt and bolt pin are of self-lubricating Delrin. Just keep them clean. The two o-rings on the bolt should be kept clean and lightly oiled.
A ball-bearing style ball detent is on the left side of the ball drop.
The "timing" in an Autococker refers to the delay between the ball being shot and the bolt moving back to recock the hammer and let the next ball move into the ball drop. In the VRT (the all mechanical base marker), this is controlled by adjusting the hammer lug.
Since the timing on the Super Stock VRT is controlled by the stored program, rather than the mechanical adjustment of the hammer lug, you should have no timing problem short of a major malfunction.
Designed to prevent ball chopping, WGP's Intelligent Eye Operation dynamically adjusts if it detects problems with ball feeding. As long as a paintball is detected in the ball drop at the expected time in the shooting cycle, the "default" shooting cycle for that mode is used. If no ball is detected, the eye is turned off but shooting is still enabled. When there is a pause in the shooting, the eye activates and looks for a ball again. If there is a continuing "no ball found" condition, the eye turns off and the Superstock VRT uses an alternate shooting cycle with a different timing
The eye can be cleaned with a Q-tip dampened with alcohol.
Because the Superstock VRT can cycle at 20+ bps, use nothing less than a high speed motorized loader such as the Viewloader eVLution II.
Before the APG test team took the Superstock VRT to the range, the marker was partly disassembled to see the internal changes, for photos, and to insert a battery. A light touch of oil on the bolt and other moving parts, and it was put back together. All modes were tested for function with no problems. For those unfamiliar with the Autococker, be aware that the bolt moves firmly forward to its "rest" position when the marker is gassed up.
Conditions at the test range were 85 degrees Fahrenheit, humidity 65 per cent, with winds variable (both in direction and force) up to five mph.
WGP's Superstock VRT factory barrel measured 10.25" long, and is made of ported aluminum. The inside diameter measured a very consistent .690 inchd using the Stan Baker Bore Gauge from Brownells (www.brownells.com).
The test team set up the marker with an eVLution II and a preset screw-in Crossfire HPA tank. First off, the chrono read over 300 fps, readily adjusted down to about 290 fps. To adjust the velocity down, remove the cocking rod and insert a 3/16 Allen wrench until it seats, then turn counterclockwise; the reverse will increase the velocity. This is all explained in the owner's manual.
Shooting PMI/RPS Marballizer, a string of 10 paintballs averaged just over 289 fps, with standard deviation of 4.1. Repeating the tests with DraXxus X-Ball Gold, a smaller ball, a substantial velocity decrease was noted (down to 273 fps) with a increased standard deviation (up to 9.9).
Accuracy target shooting was done using a bench rest support. With a 12" diameter target 60 feet out, the hit count with the PMI Marballizer was a steady 19 out of 20, repeatedly, over 20 shot strings. The hit count stayed at 19 out of 20 with the X-Ball Gold, several being edge hits. Long distance shooting produced flat flight paths with no strange wingers or shootdown. No ball breaks occurred at all.
Ready to rock 'n roll, we changed the Superstock VRT from mode to mode. The jumper can be moved easily except for people with big fingers or with gloves on. We turned off the electronics and removed the battery before moving the metal jumper. Every mode worked as expected.
"I can't believe how much paint this thing shoots in Ramp mode. It's like a wall of paintballs going downfield, you can't see any space between them," said one test team member.
Several cases of paint later, the conclusion reached was: Good balance, good size, exceptional performance.
Accurate, fast, the WGP Superstock VRT Autococker SF will send the opponents home. Its cutting edge technology, "legal" in the major league circuits in the U.S. and Europe, stands unsurpassed, second to none. No matter what your game, test run the Superstock VRT--experience the performance in full living color--to see what it will do for your game.
Superstock VRT Autococker SF
Features: multimode electro-pneumatic, closed bolt operation, Custom 3-D Milling, color choices include black with red accents (barrel, feet port and some other parts), black with blue, black with yellow, and black on black. Ergonomic Trigger Frame with Integrated Bottom Line Rail, Magnet return three-way adjustable two-finger trigger, Adjustable In-Line Regulator, vertical feed, Delrin bolt and bolt pin, 10 Degree Air Receiver, Removable Feed Tube, P-Block Design, Delrin bolt with Delrin pullpin, Cam Lock Front Block, Adjustable Low Pressure Regulator, Auto Off Feature, Auto Eye On/Off Feature, Auto Trigger Antibounce, Dual Color LED, On/Off Membrane Switch, Ergo Frame, and EZ System Directions. WGP rated at 20+ balls per second.
Classification: multi-mode electro-pneumatic
Method of Operation: closed bolt, stacked tube, electro-pneumatic
Power Supply: CO2 or compressed air
Stock Barrel Length: 10.25 inches
Barrel Mount System: Autococker
Overall length (with stock barrel): 18 inches
Included accessories: owner's manual on a DVD, printed owner's manual, barrel plug
Weight: 3 pounds
Warranty: World Class WGP Lifetime Limited Warranty
Worr Game Products, Inc.
Corona, CA 92879